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The Commander is inspired by the Tower Battles tower of the same name.If the Call to Arms ability is active, and a new tower is placed in the range of the Commander, that tower will not be boosted by the ability until it is activated again.However, that tower can still be boosted by the Commander's Call to Arms, provided that the Commander's range eventually reaches that tower.Currently, if a tower is placed outside the range of a Commander, it can never be boosted passively by that Commander, even if the Commander's range is increased.The Commander cannot boost the firerate of the Ace Pilot's bombs, Pursuit's missiles, Commando's missiles or any units (like the Railgun Tank from the Military Base or the Body Guard from the Crook Boss), even if their associated tower is in the range of a Commander.However, the Call to Arms ability can stack with boosts from other towers, like the Gladiator's Warrior's Call.It also does not increase the duration of the original ability. If a Call to Arms ability is still active for towers, then activating another Call to Arms will not grant any additional buff.Be aware that you cannot stack the Call to Arms ability.Additionally, you cannot activate the Call to Arms ability if the Commander is stunned.Be aware that some bosses have blocking abilities, meaning that a wrongly timed Call to Arms ability will be useless.It is best to use the Commander's Call to Arms ability on a high health boss (such as a major boss, like the Fallen King).However, the Call to Arms range is not boosted.You can increase the range in which the Commander can affect towers by using the DJ Booth.However, it is still viable to use up to 3 Commanders to maintain the Call to Arms ability at all times.
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The firerate buff does not stack with multiple Commanders, passively or with the Call to Arms.Slow firing towers, such as the Rocketeer or Ranger, will benefit massively from the firerate buff that the Commander supplies.Air-based towers can also be boosted, though their tower must be within range of the Commander (not the vehicle). This also includes cliff-based towers.This is also true in reverse it is recommended that you place your towers close to a Commander (if there is one) for the firerate buff.When placing a Commander, try to place it near to as many towers as possible as this will allow for a high number of towers to be boosted.The Commander also cannot boost Executioner due to the axe not returning in time to take advantage.However, the Commander cannot decrease the charge-up or cooldown time for the Accelerator.The Commander can decrease the cooldown between shots for the Soldier and the Toxic Gunner, and the reload time for the Militant.An example of this is the delay between the projectile firing and landing for the Mortar. The Commander cannot boost the delay between firing a projectile and the projectile landing (and dealing damage) as this is not incorporated into firerate.For example, a Level 4 Commander (25%) will decrease the firerate of a tower firing at 1 second to 0.75 seconds.Original Firerate × (1-Firerate Boost) where Firerate Boost is the boost supplied by the Commander in decimal form (for example, 10% is 0.1). Additionally, the Commander will be able to attack enemies with its own weapon for 10 seconds. This dialogue appears regardless of whether a Commander tower is present on the map, and the image of the Commander next to the dialogue will display different emotions.īoosts all towers' firerate in its range by an additional 30% for 10 seconds. Text dialogue appears beside the Commander, corresponding to the appearance of certain enemies. The Commander is the primary narrator in most games. Multiple Commander buffs do not stack together, including the Call to Arms ability. Due to this, ideally, other offensive towers must be placed before this. The Commander cannot attack enemies itself until its Call to Arms ability is activated. It can be purchased in the store for 3,500 and has a Level 5 requirement. The Commander is a support tower that decreases the firerate of towers within its range.